

It is not a problem if you already have DFHack manually installed. It tells you is sort by skill, and other than that, you just enable a labor (all those numbers you see is the level I guess. because DF in general is unwiedly, and I got the hang of this interface in 3 seconds. its funny you say unwieldy (which is an unwieldy word in itself).
#Strange mood dwarf fortress dfhack install
We need a zip of your mods because we can't load your savegame without them.ĭFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress. Thistleknot Has been struck by a Strange Mood 11 yr. When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster.
Unit eligibility is still enforced.-typeThe best way to make feature requests or report problems is to open an Issue at our GitHub page. Ignore normal strange mood preconditions (no recent mood, minimum moodable population, artifact limit not reached).-unit: Make the strange mood strike the selected unit instead of picking one randomly. It's also available in-game via the quickstart-guide command. Since he was an armorsmith and I was on the verge of making my first steel bars, I waited until the first few were made and then put.
#Strange mood dwarf fortress dfhack how to
Our online Quickstart Guide will help you get up to speed with how to use DFHack. I had an armorsmith go into a strange mood and I was trying something that did not quite work out.

expand the bounds of what is possible in Dwarf Fortress.Type 'printall (unit)' to see all of the creatures structures. mods downloaded from Steam Workshop or the forums) can also seamlessly integrate with the DFHack framework and extend the game far beyond what can be done by just modding the raws.ĭFHack’s mission is to provide tools and interfaces for players and modders to: unit can be anything, but if you change it to anything else, youll have to replace it with whatever you replaced it in later steps. The default DFHack distribution contains a wide variety of these tools, including bugfixes, interface improvements, automation agents, design blueprints, modding building blocks, and more. Trust me - I've fully reverse-engineered the code for starting strange moods (as a basis for writing the 'strangemood' plugin in DFHack), and by the time you can see the 'Strange Mood' job on the dwarf (which is before you unpause the game), all of the item requirements have been fully decided. DFHack is an add-on for Dwarf Fortress that enables mods and tools to significantly extend the game.
